Post by Nyx on Aug 7, 2010 1:19:15 GMT -5
P h a n t a s i a
[/color]-----------------------------------------------------------------------------------
Meet the Phantasia! Its the Sky Pirate ship of great design. The Phantasia is a small ship, about the size of a small Puplic tranport ship. It is made of a silver colored matiral, that shines, and covers most of it. The head of the ship is a massive spere of glass interwoven with a grid of silver rods. The top of the shpere is flat, and railed, the outside of the ship it is! The ship has 6 wings on it, all of witch hold glossiar rings under them(one under each) that propel it foward. Its hind end tappers to a point and ends with a split-tail, much like that of a bird. Under this are two more glossiar rings. This ship was designed for speed and agility, meaning that is what it does. The ship has a rather slener, square bodied center. Jutting from the bottom of its front are two turrets, one left, one right.
Bridge
Extending forth into the front of the Airship is the bridge. It is located inside of the Glass sphere in the front of the ship. The bridge in truth is a single circular disk floating in the middle of the sphere. A single metal bridge connects it to the doorway out. In the center of the platform that is held up by magicked stones under it, is a small round table. A chair for each player in this team is located. All things are discussed here by everyone. At the front of the platform, looking out of the sphere is the steering wheel, a ship wheel,ornate black embosed with silver lines. Around the circular platform are a few desks, with screens to help parts of the team that need it. For example there is a desk that tells of the ships workings(for the engioneer). And one other that is for the Navigator. From the bridge that goes to the door are two little elevators, both lead down to a turret.
Main Hall
The Main hall of the ship is located on the upper half of the main part of the ship. It is rather small, and thin, but is the most travled area of the ship, considering it is where most everything is. The hall is pretty short, and the ceiling is metal, on the sides are little signs to inform you of what each door leads to. At the north most part of the hall(If the ship is faceing north) is a door that leads to the bridge. All doors on the ship are mechanized to open when touched. A few inches away is a door on left side. That goes into the Kitchen, and directly ascross from that is a door on the right that goes into the Med. Bay. From there on the right side a few feet away is another door. This one goes into the Armory. And Acroos from that on the left side is the treasure room, it is locked most of the time, and well, Everyone on the ship has a part of the key. You see it takes everyone's hands to open this door. This is to help prevent theft by both the team other pirates. At the end of the hall, across from the bridge-door is the elevator. It goes two places besides here, the deck, and the cargo hold.
Med.Bay/Armoury/Kitchen/Treasure Room
These rooms are the largest in the entire ship, except the bridge. Each has a specific purpose, and design, set up to be utalized efficiently in that way. Each of these rooms is intresting in its own way. They are pretty large compared to most, but are still not that big. After all this ship has to be able to move!
The Med. bay will be discussed first. It is self-explainiotry really, set up on the inside to be very white. It smells of cleanlyness, and in the center is a bed. Around it are shelves of books on magicks and healing remidies. On one wall is a entirly wood cabnit, inside of witch is thousands of magickal remidies, and poulotices, and ofbjects of help. A desk near the door holds some more practical things, like bandagees. Otherwise the bed is the best in the ship, and most people find themselves wanting to get hurt to get to rest on it. The medic watches over here. On the wall with the door are several pull-out cabnits. In each one is an ingrediant for the Medic to use. It also has a sink next to the desk, with running water via magicite.
The Treasure room is another self explainitory room. When unlocked by everyone in the ship, touching the door at once, it leeds into a metal room. All around are boxes, and other such things, designed specifically for holding the rarest of things. Glass stands with Glass cases hold the most important finds of the team. There are 15 of these in tottal, and the line the room in various places. For now though, it only has a single chest with a large pink stone, that the team found a while ago. The found it on a isle in the sea, its a pink pearl. It was there first real find, so they kept it as a souvanir.
The kitchen is again, self-explanitory. Its the largest room of the four, considering it holds two hole fridges, a sizable freezer, a stove, and a center island. The Cabin boy/girl is supposed to cook most meals, but everyone can cook what they want, if there is room. Its a tight work space, and the counters are not the biggest, but it works. It also has a sink with running watter(via water magicite in the engine room).
The Armoury is where everything that helps in combat is stored. Stuff like extra weapons, sheilds, and armour and put in here. Anyone can acsess it easily. The room is silver plated, and shined a lot. Stands for armour line the left wall, and racks for weapons line the left. Barrels without the tops lay in one corner, and on the other side is a wall mount for shields and weapons. A cabnit lies across from the door and holds the more important armour. Otherwise it is rather plain. Its empty as of late.
In reserve-
Armour:N/A
Sheilds:N/A
Acsecories:N/A
Weapons:N/A
The Deck
The deck is the upper, outer part of the ship. Nothing really much to say about it. Its plated, and has railing, and you can look into the distence. It also a place for practice, as many people like its space compared to most of the rest of the ship. It covers the enitire top of the ship, excluding wings, tail, and glass sphere. It has large circles of glass outlining into the center, you can not see through them, but they are pretty. Well, to get to the deck you simply have to take the elevator to a small room, and climb uo the big ladder.
The cargo Hold
The biggest room in the ship. I mean, its the cargo hold, it has to be. Its a massive rectangle, that is ascessed via the elevator. It has crates stacked up everywhere, but in its centere is a large platform that goes down to the ground and goes back up. its Activatied via the command phrase "Let us touch earth". Its estentialy the only way off the ship, besides jumping off the top or out of a window, but that will equal death most likely... Anyway, the platform has a railing, and a gate, it can not be used whilst the ship is moveing, for it locks itself down. Only when the ship is stopped will it be able to move again. At the north end of the ship(assuming ship is faceing north) leads to the engine room. On the west, and east wall are three doors each. And on the south wall is one door, centered in the middle of the wall. The bedrooms are behind the doors of the west and east wall. On the south wall the centered door leads is the elevator.
Engine room
The most vital, most important, most needed part of the ship. Only two people can come into this area freely, the captain, and the Mechanic. This is simply becuase if someone were to even touch a crystal wrong, the whole ship could explode! Located in here is the massive Skystone, this is a unique skystone, as it allows travel over Jagds, although the ride is never very smooth. The uniqueness of the ship is the fact that it has sevreal diffrent crystals in the engine room. Most are covered by a forcefield, but the mechanic can get to them wit ha simple imput in the control panel in the front of the room. Of the stones there is several water crystals. These large stones let water flow freely to the sinks, and the showers of the ship. These stones have tubes to them, and hook up to a larger boiler. The Boiler has a fire crystal at its bottom, and heats all the water that flows. The water only flows when a valve is turned on. Thus this ship has water, what most do not! The airship also has a special type of magicked stone, that moist refer to as the Gravi-rock. This black rock was found and added to the ship a few years ago. It makes it so that whatever is in the airship is not affected by the spins nad turns the ship makes if necacary. You see, even if the ship was upside down, everything would stay in its place. Whilst everyone would now be actually upsidedown inside the ship, nothing will fall, or anything.
Besides that, this is where a lot of the airships functions begin, such as the elevator, and the electricity is located as well. Several thunder crystals are located in a insulated ball, this is hooked up to plenty of wires. The room tiself is rather dark, and full of clanking heavy machinery and sounds. Its loud, and the floor is covered in thick and small wires. Its foggy because of the constant running of the machines, as well as very hot and muggy. Although the skystone tries to eminate a nice cool breeze here and there, it still only acts like an air conditioner in a open car. It does not help much unfortunetly.
Rooms
All rooms have a bed, a shower, and a toilet. They are i would say of nice size, considering they are in a airship. They have space enough for a personlized room, but not enough for a whole house! Everyone has a diffrent room, and for that matter, I can not explain all of them. I'll leave that to the team, to send me the descriptions of there rooms.
The guid is simple
(north) refers to the room as being northmost on the wall if the ship is faceing north, (center) is between north and south, and (south) is south most on the wall. {------} refers to whom inhabites that room.{Open} means its avalible for choosing. As for anything after that, it explains what the room is filled with, and looks like. Most everything is customizable in the rooms.
-east wall-
(north)Room#1{Nyx}
Nyx's room is very much hers. Inside of it she chose to decorate it to a oriental mixed with metal detail. The room itself is floored with tatatimi, and the walls are metal. She chose to leave them as they are. On the corner of the east wall in the center is her bed, placed verticaly to the wall. The bed is lower to the ground, and is styled to look like the bed she slept with at her mother's home. It is a oriental bed, with a single pillow. The bed itself is covered in a light tan sheet, and she normally just lays down on it for contomplation. She removed the panels of the eastmost wall and replaced them with glass so she could look out at the sky when she wanted to.
Otherwise the room really is not that pretty. On one wall(the southmost) she has a little alcove she set aside for her dragon, its pretty, and has a bed that he sleeps in. He stays in her room most of the time. Wall scrolls line the walls, she got these from her travels. Otherwise there is not much more. In the center of the room is a single cushion for meditation, and on the north wall is a suit of armour, with a Nigitana on a stand. Candles sit atop floating stands around it. But she rarely lights them unless she is really stressed. A cabnit next to the Amour holds a whole lot of incense and a stand for it. Her favorite is white incense. Insense is lit everytime she is in the room. under the wall moutned cabint is a dish for water, and a food bowl for her dragon. Back on the southern wall, away from hre dragon's alcove lies a shower, and a sink. The shower is made of glass, and painted a light yellow like a wall screen. The sink is rather shallow, and has a thing of soap next to it. As for beside that is a single amoire for her clothes(the few that she cares to wear), and in front of that is a large shoji screen form witch she changes behind it. But thats about it, her room is rather plain. Her dragon has several bits of pretty gemstones around in its bed, and it often likes to fly so there is a stand next to the bed for him, its pretty much a bird stand, made out of darker wood. And he likes to sit on it often.
(center)Room#2{Open}
(south)Room#3{Open}
-West wall-
(north)Room#1{Open}
(center)Room#2{Open}
(south)Room#3{Open}
[/center]